| The
Material Body
Topics in Convergent Media: Body
Dr. Samantha Krukowski
RTF 344M, #07220
RTF 393Q, #07490
Tuesdays and Thursdays, 2-5pm
CMB Studio 4B and other locations (TBA)
Spring, 2002
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But what does it mean to be figured?
A figure can be a drawing or
any depiction (visual art), but it can also be a metaphor or any description
(literary art)
To contain or control the figure is no
simple matter. Figuration spreads. To figure a thing is to form it, either
altering the thing itselfas in carving a stoneor modifying
and developing the understanding of a second thing which is being represented
by the firstas in carving a stone so that it becomes a generic statue
of, say, a stone carver
The figure refers to the material
form or shape of an object, a property we take to be real
A
suitable example of such a figure
is the round shape of a jar. In
order to verify the actuality of this roundness we might touch and trace
over the object with our hands; that gesture would supply acceptable evidence
of the real physical existence of the form. Yet figure
also refers to something quite immaterial: the forming of an image or
theme, such as a figure to be developed in a reading of Stevenss
poem Anecdote of the Jar. There is still more. Between the
circumscribed, tactile resistance of a well-rounded jar and the expansive
thematics of a well-turned and well-read poem, figure refers
to imaginaries. These are immaterial forms or constructs that have the
force of real matter.
--Richard Shiff, Figuration, in Critical Terms for Art History,
323.
This is a course designed to help you develop your creative process in
and between analog and digital worlds. You will move through a series
of readings and exercises designed to help you explore the boundaries,
interstices and intersections of virtual and actual production. Of primary
importance will be your engagement with your work, your investment in
the labor of making it, your dedication to the evolution of your own sensibility,
your concern for craft, and your perseverance in completing individual
projects while allowing each one to serve as a ground for the next.
_______________________________________________________________________________________________________________________
Dr. Samantha Krukowski
o: CMB 4.120A (the closet at the end of the long hallway) / 471.4222
samantha@rasa.net
office hours: by appointment
TA: Kris Swift (RTF) Raver99999@aol.com
GRA: Jeremy Beaudry (Architecture) pictopolis@hotmail.com
Tutors: Niten Kapadia (RTF) niten@mail.utexas.edu, Tray Duncan (RTF) tduncan@mail.utexas.edu
DW: Doug Denny (CS) dhd@actlab.utexas.edu
Things to buy (or get)
(All available in the basement of the Co-op on Guadalupe)
An unlined sketchbook with acid-free paper
Glue (RC 56 or Neutral Ph Adhesive)
Hot glue gun and hot glue sticks
Chip board (or equivalent)
Basswood (not Balsa wood)
Xacto knife and blades, metal ruler with cork underside, self-healing
cutting mat (optional: The Chopper)
Good drawing paper (should have some tooth)
Cheap drawing paper (various options)
Graphite pencils in various weights (4B, 2B, HB, H, 2H, 4H)
Drawing media (your choice)
A couple of good erasers
Clear 16mm film leader
Permanent inks in various colors, other materials for direct film work
(sandpaper, needle tool, bleach, etc.)
CD-RWs or, better, a portable firewire HD
Materials will vary for each project. Costs are a function of time and
materials. The cost of materials can be altered somewhat by decisions
you make (i.e.: resource pooling, bulk ordering, alternative methods).
Be ready to spend what is required to effectively execute your work.
Things to know
You should be self-motivated to succeed in this course. Work is cumulative.
If you are not used to setting your own goals and keeping a fast pace
you may have trouble participating and producing work. We are here to
help you as you develop ideas, interests and questions. Be prepared to
work hard, collaborate with others, stretch your boundaries, share what
you learn. Students with no prior background in analog or digital arts
are discouraged.
The course has a listserv: bodyspring02@actlab.utexas.edu. Your e-mail
address will be added to the listserv after the first week of class. Use
this listserv to communicate with us, your fellow students, ask technical
questions, contribute ideas, share resources. You are encouraged to go
to the Convergent Media web site (www.actlab.utexas.edu) to subscribe
to the two other listservs affiliated with the Convergent Media area by
clicking on the listserv link.
Questions you have and develop may be resolved by practice or by other
types of inquiry--theoretical, philosophical, scientific, poetic, etc.
There should be times during the semester that you get stuck. You should
develop the tools to unstick yourself. If you dont know what to
make, go look at what other people have made. If you dont know what
to say, go read something or watch something or listen to someone interesting.
If you are still stuck, in all probability you are not making enough stuff
to get yourself moving toward a question you can answer through practice
or thought. A motto for the course: Make, make, make. If you show up for
help, you will be asked what you are making and for evidence of your efforts
and research in the direction of your inquiries.
Your technical ability will increase in proportion to your effort. Hack
and be resourceful. There are many, many online tutorials and resources
for various programs. Lab facilities are limited which necessitates cooperative
scheduling. You may need to use resources in several locations, and finding
the right equipment at the right time will probably require initiative
on your part.
Readings
Most readings for this class are on reserve at the Architecture Library
in Battle Hall. You may wish to purchase some or all of the books. There
are additional books on reserve that may be of interest to you. Take advantage
of this catered-to-you mini library.
To see the reserve list for this course, go to: http://reserves.lib.utexas.edu/courseindex.asp.
The reserve list for this class extends beyond assigned readings.
Grading
Projects 1-7 70%
Documentation and Presentation 30%
A high grade will be assigned to those students who work hard, participate
extensively and continuously, demonstrate a clear understanding of the
readings and course concepts, and produce work that shows evolution in
terms of sensibility, process, craft, scope and final composition / work.
A failing grade will be assigned to any student who does not complete
all of the projects, misses more than three class sessions, and / or who
misses any part of the Final Review.
Documentation and presentation are both large parts of your participation
in the course.
As in any creative class, grading criteria are necessarily subjective.
You may not agree with our personal evaluation, but decisions are final
and no post-grading negotiation will be permitted. I discourage incompletes.
Work
Projects
# 1 2D-3D / On Forming:
You will be given a xerox copy of a painting. This painting is a ground
or landscape that will guide you in the construction of a form. When you
complete the model, take multiple photographs from different perspectives
and with more or less proximity. Pay particular attention to shadows and
interstitial spaces. Materials: basswood, glue.
# 2 3D-2D / On Drawing:
Your constructed form is the model for a series of 12 drawings. These
drawings will be, in part, investigations of positive and negative space.
Materials: graphite, drawing paper.
# 3 3D-3D / On Building:
Choose six of your drawings. Copy the drawings so they fully occupy 6
squares of the same size. Make a physical cube of the drawings such that
each drawing represents a side of the cube. Using FormZ, construct a model
that references each drawing in its proper perspectival position (ie top,
bottom, side) but that is no longer constrained as a cube. The forms and
gestures in the drawings should gain dimension. Print enough views and
perspectives of the model to reveal its complexity.
# 4 3D-2D / On Reconfiguring:
Collect and study the photographs of your model, all of your drawings
and the stills of your FormZ model. Take note of similarities and differences;
see if you can begin to identify a visual or spatial vocabulary that is
particular to your work. Scan and convert all of the images into Photoshop
documents. Put them in an order that creates a narrative. Number them.
Reconfigure the images in Photoshop, in order, and allow each reconfiguration
to guide the next. Print the narrative.
# 5 2D-3D-4D /
1. On Kinetics
2. On Sampling and Sequencing
Make a film in Final Cut Pro that activates the image narrative. The film
should have sound.
# 6 4D-3D-2D / On Capturing and Re-Forming:
Watch your film and draw to it. Watch and draw until you have isolated
26 distinct characters. Re-draw these characters as an alphabet to which
you can continuously refer.
# 7 On Frame and Frequency, Mark and Gesture:
Write a narrative onto one-half roll of clear 16mm film leader using your
alphabet. Use whatever materials and /or colors seem appropriate. When
you have finished, transfer the film to VHS, and again to mini-DV, and
then dump it to Final Cut Pro. Create a three minute final film with sound
that is based on the image sets you have developed during the semester.
Documentation
Sketchbook
Keep a sketchbook to record your journey through the course and those
things that influence you as you go. This sketchbook should be with you
at all times and should be labored over.
Website and CD-ROM
Throughout the semester you will develop a website that documents your
work in the course. This site should be designed in such a way that it
evokes the character of the work you pursue and complete. You will be
given a personal directory on the ACTLab server where you can store your
files. Post-dates are the same as project due dates. At the end of the
semester this website and its dependent files should be duplicated on
a CD-ROM for archival purposes.
Semester presentations
You will be asked often to discuss readings, ideas and the progress of
your work with the class and /or visitors.
Final Review
There will be a peer and faculty review of your work on Saturday, May
4 from 9am-6pm. You are required to present your work and be in attendance
for the entire day.
Course Calendar
Tuesday, January 15
Introduction
Thursday, January 17
On Documenting
Dreamweaver
Server directories
Friday, January 18
6pm Convergent Media Orientation
Tuesday, January 22
2D-3D / On Forming
#1 distributed
Reading: Bernard Cache, Earth Moves, Chapters 1-2
Thursday, January 24
In-class modeling exercise
Bring chip board, found materials, hot glue and hot glue guns
Tuesday, January 29
#1 due
Thursday, January 31
Reading: Peruse numerous books on drawing on reserve: bring to class 10
important ideas about drawing (typed and copied x? and posted to the listserv)
Tuesday, February 5
3D-2D / On Drawing
#2 distributed
In-class drawing exercise
Bring cheap drawing paper and various drawing media
Thursday, February 7
Reading: Edward Robbins, Why Architects Draw, 2-54, 125-149
Tuesday, February 12
#2 due
Thursday, February 14
Reading: Edwin A. Abbott, Flatland
Saturday, February 16
Trip to Menil Collection, Houston
Tuesday, February 19
3D-3D / On Building
FormZ
#3 distributed
Thursday, February 21
Reading: Maria Luisa Palumbo, New Wombs: Electronic Bodies and Architectural
Disorders
Tuesday, February 26
#3 due
Thursday, February 28
3D-2D / On Reconfiguring
Photoshop
#4 distributed
Tuesday, March 5
Work Session
Thursday, March 7
#4 due
Spring Break
Tuesday, March 19
2D-3D-4D / On Kinetics
Final Cut Pro
#5 distributed
Thursday, March 21
2D-3D-4D / On Sampling and Sequencing
Peak
Reading: Free Music and Scriabins Prometheus
in Wassily Kandinsky and Franz Marc (eds.), The Blaue Reiter Almanac
Tuesday, March 26
Work Session
Thursday, March 28
#5 due
Tuesday, April 2
Reading: Georges Perec, Species of Spaces and Other Pieces (handout)
Thursday, April 4
4D-3D-2D / On Capturing and Re-Forming
#6 distributed
Tuesday, April 9
Work Session
Thursday, April 11
#6 due
Tuesday, April 16
On Frame and Frequency, Mark and Gesture
#7 distributed
Reading: Stan Brakhage, Metaphors on Vision
Thursday, April 18
Screening
Tuesday, April 23
Work Session
Thursday, April 25
Work Session
Tuesday, April 30
Work Session
Thursday, May 2
Evaluations and Final Review preparation
Saturday, May 4
#7 and semesters work due
Final Review, 9am-6pm
Sketchbooks, websites and CD-ROMs due
Faculty Information
To find out more about Samantha Krukowski see: www.rasa.net/samantha
University Speak
Regarding Scholastic Dishonesty: The University defines academic dishonesty
as cheating, plagiarism, unauthorized collaboration, falsifying academic
records, and any act designed to avoid participating honestly in the learning
process. Scholastic dishonesty also includes, but is not limited to, providing
false or misleading information to receive a postponement or an extension
on a test, quiz, or other assignment, and submission of essentially the
same written assignment for two courses without the prior permission of
the instructor. By accepting this syllabus, you have agreed to these guidelines
and must adhere to them. Scholastic dishonest damages both the student's
learning experience and readiness for the future demands of a work-career.
Students who violate University rules on scholastic dishonesty are subject
to disciplinary penalties, including the possibility of failure in the
course and/or dismissal from the University. For more information on scholastic
dishonesty, please visit the Student Judicial services Web site at http://www.utexas.edu/depts/dos/sjs/.
About services for students with disabilities: The University of Texas
at Austin provides upon request appropriate academic accommodations for
qualified students with disabilities. For more information, contact the
Office of the Dean of Students at 471-6259, 471-4641 TTY.
About the Undergraduate Writing Center: The Undergraduate Writing Center,
located in the FAC 211, phone 471-6222, offers individualized assistance
to students who want to improve their writing skills. There is no charge,
and students may come in on a drop-in or appointment basis.
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